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dc.contributor.authorPossemiers, Aidan. L.en_US
dc.contributor.authorLee, Ickjaien_US
dc.contributor.editorStam, Jos and Mitra, Niloy J. and Xu, Kunen_US
dc.date.accessioned2015-10-07T05:13:13Z
dc.date.available2015-10-07T05:13:13Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-96-5en_US
dc.identifier.urihttp://dx.doi.org/10.2312/pg.20151283en_US
dc.description.abstractAlias | Wavefront OBJ meshes are a common text file type for transferring 3D mesh data between applications made by different vendors. However, as the mesh complexity gets higher and denser, the files become larger and slower to import. This paper explores the use of GPUs to accelerate the importing and parsing of OBJ files by studying file read-times, runtimes and load resistance. We propose a new method of reading and parsing that circumvents GPU architecture limitations and improves performance, seeing the new GPU method outperform CPU methods with a 6-8x speedup. When run on a heavily loaded system, the new method only received an 80% performance hit, compared to the 160% that the CPU methods received. The loaded GPU speedup compared to unloaded CPU methods was 3.5x, and, when compared to loaded CPU methods, 8x. These results demonstrate that the time is right for further research into the use of data-parallel GPU acceleration beyond that of computer graphics and high performance computing.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectGraphics processorsen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectParallel processingen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectGraphics data structures and data typesen_US
dc.titleParallel Importing of OBJ Meshes in CUDAen_US
dc.description.seriesinformationPacific Graphics Short Papersen_US
dc.description.sectionheadersShort Papersen_US
dc.identifier.doi10.2312/pg.20151283en_US
dc.identifier.pages65-70en_US


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