Advanced Environment Mapping in VR Applications
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Date
2003Author
Kautz, Jan
Daubert, Katja
Seidel, Hans-Peter
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In this paper, we propose an approach for rendering diffuse and glossy reflections using environment maps. This approach is geared towards VR applications, where realism and fast rendering is important. We exploit certain mathematical properties of diffuse reflections and certain features of graphics hardware for glossy reflections. This results in a very fast, single-pass rendering algorithm, which even allows to dynamically vary the incident lighting.
BibTeX
@inproceedings {10.2312:osg.20031423,
booktitle = {Open SG 2003},
editor = {Dirk Reiners},
title = {{Advanced Environment Mapping in VR Applications}},
author = {Kautz, Jan and Daubert, Katja and Seidel, Hans-Peter},
year = {2003},
publisher = {The Eurographics Association},
ISBN = {3-905673-53-3},
DOI = {10.2312/osg.20031423}
}
booktitle = {Open SG 2003},
editor = {Dirk Reiners},
title = {{Advanced Environment Mapping in VR Applications}},
author = {Kautz, Jan and Daubert, Katja and Seidel, Hans-Peter},
year = {2003},
publisher = {The Eurographics Association},
ISBN = {3-905673-53-3},
DOI = {10.2312/osg.20031423}
}