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dc.contributor.authorMcGuire, Morganen_US
dc.contributor.authorDorsey, Julieen_US
dc.contributor.authorHaines, Ericen_US
dc.contributor.authorHughes, John F.en_US
dc.contributor.authorMarschner, Steveen_US
dc.contributor.authorPharr, Matten_US
dc.contributor.authorShirley, Peteren_US
dc.contributor.editorKlein, Reinhard and Rushmeier, Hollyen_US
dc.date.accessioned2020-08-23T17:39:16Z
dc.date.available2020-08-23T17:39:16Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-108-3
dc.identifier.issn2309-5059
dc.identifier.urihttps://doi.org/10.2312/mam.20201143
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/mam20201143
dc.description.abstractWe propose a taxonomy and terminology for rendering engineers to use in describing the main categories of mathematical lobes that are combined to implement bidirectional scattering distribution functions (BSDFs). Bringing consistent language to this area will increase clarity in API names, textbooks, and scholarly publications. We developed this taxonomy and terminology for consistency across our own upcoming works. The taxonomy corresponds to the major BSDF implementation branches in a renderer, rather than surface appearance, and is consistent with physical considerations. The terminology aligns as closely as possible with previous work in rendering and adjacent fields, while resolving inconsistencies among them. The taxonomy is not intended for art direction, machine vision research, optics, material/lighting engineering, or other areas where the critical distinctions between materials differ from those needed by a renderer.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineersen_US
dc.description.seriesinformationWorkshop on Material Appearance Modeling
dc.description.sectionheadersMaterial Appearance Modeling Community Infrastructure
dc.identifier.doi10.2312/mam.20201143
dc.identifier.pages25-28


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