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dc.contributor.authorPeters, Christophen_US
dc.contributor.authorMerzbach, Sebastianen_US
dc.contributor.authorHanika, Johannesen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.editorKlein, Reinhard and Rushmeier, Hollyen_US
dc.date.accessioned2019-09-16T09:26:28Z
dc.date.available2019-09-16T09:26:28Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-080-2
dc.identifier.issn2309-5059
dc.identifier.urihttps://doi.org/10.2312/mam.20191304
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/mam20191304
dc.description.abstractIn a recent journal paper, we introduced a technique to represent reflectance spectra by an arbitrary number of Fourier coefficients. As a special case, we converted tristimulus data to three Fourier coefficients. After summarizing this work, we introduce the Fourier sRGB color space. It is defined in terms of Fourier coefficients but designed to behave similar to sRGB. Textures stored in Fourier sRGB support efficient spectral rendering but can be compressed with techniques designed for sRGB textures. Compression errors are similar to sRGB.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.titleSpectral Rendering with the Bounded MESE and sRGB Dataen_US
dc.description.seriesinformationWorkshop on Material Appearance Modeling
dc.description.sectionheadersPractical Methods
dc.identifier.doi10.2312/mam.20191304
dc.identifier.pages1-5


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