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dc.contributor.authorDal Corso, Alessandroen_US
dc.contributor.authorFrisvad, Jeppe Revallen_US
dc.contributor.authorKjeldsen, Thomas Kimen_US
dc.contributor.authorBærentzen, Jakob Andreasen_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2016-07-18T16:44:20Z
dc.date.available2016-07-18T16:44:20Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-007-9
dc.identifier.issn2309-5059
dc.identifier.urihttp://dx.doi.org/10.2312/mam.20161247
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/mam20161247
dc.description.abstractJuice appearance is important to consumers, so digital juice with a slider that varies a production parameter or changes juice content is useful. It is however challenging to render juice with scattering particles quickly and accurately. As a case study, we create an appearance model that provides the optical properties needed for rendering of unfiltered apple juice. This is a scattering medium that requires volume path tracing as the scattering is too much for single scattering techniques and too little for subsurface scattering techniques. We investigate techniques to provide a progressive interactive appearance prediction tool for this type of medium. Our renderings are validated by qualitative and quantitative comparison with photographs. Visual comparisons using our interactive tool enable us to estimate the apple particle concentration of a photographed apple juice.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.titleInteractive Appearance Prediction for Cloudy Beveragesen_US
dc.description.seriesinformationWorkshop on Material Appearance Modeling
dc.description.sectionheadersApplications
dc.identifier.doi10.2312/mam.20161247
dc.identifier.pages1-4


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