dc.contributor.author | Jakob, Wenzel | en_US |
dc.contributor.editor | Reinhard Klein and Holly Rushmeier | en_US |
dc.date.accessioned | 2014-12-16T07:32:27Z | |
dc.date.available | 2014-12-16T07:32:27Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-64-4 | en_US |
dc.identifier.issn | 2309-5059 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/mam.20141295 | en_US |
dc.identifier.uri | http://hdl.handle.net/10.2312/mam.20141295.019-020 | |
dc.description.abstract | In this talk, I will give an overview of one-dimensional Linear Transport Theory, which concerns itself with the study of random scattering and absorption processes and the inference of large-scale behavior from simple local scattering models. Research over the last 75 years has led to a rich toolbox of solution techniques for these types of problems, including Monte Carlo, Diffusion Theory, H-functions, Discrete Ordinates, and the Adding-Doubling method. I will give an intuitive overview of each of these techniques and discuss advantages and disadvantages. Following this, I will discuss how this problem is relevant to rendering, where it leads to a flexible and efficient method for rendering general layered materials. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Color | en_US |
dc.subject | shading | en_US |
dc.subject | shadowing | en_US |
dc.subject | and texture | en_US |
dc.title | Linear Transport Theory and Applications to Rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Material Appearance Modeling | en_US |