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dc.contributor.authorJakob, Wenzelen_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2014-12-16T07:32:27Z
dc.date.available2014-12-16T07:32:27Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-64-4en_US
dc.identifier.issn2309-5059en_US
dc.identifier.urihttp://dx.doi.org/10.2312/mam.20141295en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/mam.20141295.019-020
dc.description.abstractIn this talk, I will give an overview of one-dimensional Linear Transport Theory, which concerns itself with the study of random scattering and absorption processes and the inference of large-scale behavior from simple local scattering models. Research over the last 75 years has led to a rich toolbox of solution techniques for these types of problems, including Monte Carlo, Diffusion Theory, H-functions, Discrete Ordinates, and the Adding-Doubling method. I will give an intuitive overview of each of these techniques and discuss advantages and disadvantages. Following this, I will discuss how this problem is relevant to rendering, where it leads to a flexible and efficient method for rendering general layered materials.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleLinear Transport Theory and Applications to Renderingen_US
dc.description.seriesinformationEurographics Workshop on Material Appearance Modelingen_US


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