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dc.contributor.authorWard, Gregen_US
dc.contributor.authorKurt, Muraten_US
dc.contributor.authorBonneel, Nicolasen_US
dc.contributor.editorReinhard Klein and Holly Rushmeieren_US
dc.date.accessioned2014-12-16T07:32:26Z
dc.date.available2014-12-16T07:32:26Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-64-4en_US
dc.identifier.issn2309-5059en_US
dc.identifier.urihttp://dx.doi.org/10.2312/mam.20141292en_US
dc.identifier.urihttp://hdl.handle.net/10.2312/mam.20141292.005-008
dc.description.abstractWe address the problem of measuring and representing reflection and transmission for anisotropic materials without relying on mathematical models or a large sample database. By eliminating assumptions of material behavior, we arrive at a general method that works for any surface class, from metals to fabrics, fritted glazing, and prismatic films. To make data gathering practical, we introduce a robust analysis method that interpolates a sparse set of incident angle measurements to obtain a continuous function over the full 4-D domain. We then convert this interpolant to a standard representation tailored for efficient rendering and supported by a common library that facilitates data sharing. We conclude with some remaining challenges to making anisotropic BSDF measurements truly practical for renderingen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleReducing Anisotropic BSDF Measurement to Common Practiceen_US
dc.description.seriesinformationEurographics Workshop on Material Appearance Modelingen_US


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