dc.contributor.author | Reichl, Florian | en_US |
dc.contributor.author | Chajdas, Matthäus G. | en_US |
dc.contributor.author | Schneider, Jens | en_US |
dc.contributor.author | Westermann, Rüdiger | en_US |
dc.contributor.editor | Ingo Wald and Jonathan Ragan-Kelley | en_US |
dc.date.accessioned | 2015-07-06T15:26:44Z | |
dc.date.available | 2015-07-06T15:26:44Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-60-6 | en_US |
dc.identifier.issn | 2079-8679 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/hpg.20141099 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/hpg.20141099 | |
dc.description.abstract | We describe the design of an interactive rendering system for particle-based fluid simulations comprising hundreds of millions of particles per time step. We present a novel binary voxel representation for particle positions in combination with random jitter to drastically reduce memory and bandwidth requirements. To avoid a time-consuming preprocess and restrict the workload to what is seen, the construction of this representation is embedded into frontto- back GPU ray-casting. For high speed rendering, we ray-cast spheres and extend on total-variation-based image de-noising models to smooth the fluid surface according to data specific boundary conditions. The regular voxel structure permits highly efficient ray-sphere intersection testing as well as classification of foam particles at runtime on the GPU. Foam particles are rendered volumetrically by reconstructing densities from the binary representation on-the-fly. The particular design of our system allows scrubbing through high-resolution animated fluids at interactive rates. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics [I.3.7] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Rendering | en_US |
dc.subject | Animation | en_US |
dc.title | Interactive Rendering of Giga-Particle Fluid Simulations | en_US |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics | en_US |