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dc.contributor.authorKerzner, Ethanen_US
dc.contributor.authorSalvi, Marcoen_US
dc.contributor.editorIngo Wald and Jonathan Ragan-Kelleyen_US
dc.date.accessioned2015-07-06T15:26:28Z
dc.date.available2015-07-06T15:26:28Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-60-6en_US
dc.identifier.issn2079-8679en_US
dc.identifier.urihttp://dx.doi.org/10.2312/hpg.20141088en_US
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/hpg.20141088
dc.description.abstractWe present a novel lossy compression algorithm for G-buffers that enables deferred shading applications with high visibility sampling rates. Our streaming compression method operates in a single geometry rendering pass with a fixed, but scalable, amount of per pixel memory. We demonstrate reduced memory requirements and improved performance, with minimal impact on image quality.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleStreaming G-Buffer Compression for Multi-Sample Anti-Aliasingen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on High Performance Graphicsen_US


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