dc.contributor.author | Spierling, Ulrike | en_US |
dc.contributor.author | Coors, Volker | en_US |
dc.contributor.editor | Reinhard Klein and Pedro Santos | en_US |
dc.date.accessioned | 2014-12-16T07:24:51Z | |
dc.date.available | 2014-12-16T07:24:51Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-75-0 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/gch.20141322 | en_US |
dc.description.abstract | The paper describes the ongoing project "SPIRIT", in particular the design of novel and entertaining forms of heritage communications through mobile augmented reality. The SPIRIT concept is based upon a strong storytelling metaphor. By using mobile devices (smartphones, tablets) as "magic equipment", users can meet the restless spirits of historical characters. Beyond the use of mobile technology as a guide, our system enables enjoyable experiences of interactive storytelling, involving users as players. We describe the overall technical augmented reality concept that integrates positioning and media delivery technologies and a framework for structuring interactive narrative experiences. Further, we show our first use scenario that has been developed in collaboration with a Cultural Heritage site, a reconstructed Roman fort and archaeological museum. It includes a first working demonstrator that illustrates issues to be solved as a foundation for defining future work. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | [Human | en_US |
dc.subject | centered computing] | en_US |
dc.subject | Mixed / augmented reality | en_US |
dc.subject | Interaction design process and methods | en_US |
dc.subject | Ubiquitous and mobile computing. [Applied computing] | en_US |
dc.subject | Interactive learning environments | en_US |
dc.subject | Computer games | en_US |
dc.title | SPIRIT - Entertaining Encounters with Ancient History | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics and Cultural Heritage - Short Papers / Posters | en_US |