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dc.contributor.authorKeil, Jensen_US
dc.contributor.authorEngelke, Timoen_US
dc.contributor.authorSchmitt, Michaelen_US
dc.contributor.authorBockholt, Ulrichen_US
dc.contributor.authorPujol, Laiaen_US
dc.contributor.editorReinhard Klein and Pedro Santosen_US
dc.date.accessioned2014-12-16T07:24:50Z
dc.date.available2014-12-16T07:24:50Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-75-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20141319en_US
dc.description.abstractWith the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate balance between attraction, interactivity and information mediation from the user's point of view. Within the scope of research project CHESS, we've implemented techniques that fuse interaction and mediation to enrich visits to cultural institutions by visual means and AR specific interactions. While it is AR's wow-effect that attracts, our findings show that users far too often struggle to cope with the system and interactivity instead of focusing on the information presentation in AR. We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectInformation Interfaces and Presentation [H.5.1]en_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.subjectUser Interfaces [H.5.2]en_US
dc.subjectUser Centered Designen_US
dc.titleLean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museumen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage - Short Papers / Postersen_US


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