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dc.contributor.authorFourquet, Elodieen_US
dc.contributor.editorBerio, Daniel and Cruz, Pedro and Echevarria, Joseen_US
dc.date.accessioned2019-05-20T09:53:18Z
dc.date.available2019-05-20T09:53:18Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-084-0
dc.identifier.urihttps://doi.org/10.2312/exp.20191088
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/exp20191088
dc.description.abstractThis experiential paper describes using computer graphics and animation to motivate students taking their first programming course. An artistic context encourages students to create expressive images and animations. Their creative work consists in first abstracting a piece of art as a paper sketch, which they then abstract into code. Assessing the artistic merit of this activity will help our research community quest to better understand aesthetic, perception and meaning of visual representations [DS10].en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectApplied computing
dc.subjectFine arts
dc.subjectEducation
dc.titleArtistic Sketching for Expressive Codingen_US
dc.description.seriesinformationACM/EG Expressive Symposium - Posters, Demos, and Artworks
dc.description.sectionheadersSketchy Strokes
dc.identifier.doi10.2312/exp.20191088
dc.identifier.pages7-8


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