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dc.contributor.authorRaskob, Evanen_US
dc.contributor.editorBerio, Daniel and Cruz, Pedro and Echevarria, Joseen_US
dc.date.accessioned2019-05-20T09:53:17Z
dc.date.available2019-05-20T09:53:17Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-084-0
dc.identifier.urihttps://doi.org/10.2312/exp.20191086
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/exp20191086
dc.description.abstractThe CyberAnthill is both a generative sculpture and a Live Computational Sculpting (LCS) system that uses a 3D printer and custom software to build plastic sculptures out of layered cellular automata. As the title alludes to, the cellular automata are inspired by Langston's Ant and the light cycle racers in the cult 1980's science-fiction movie Tron. Instead of the normal process of printing exacting, predetermined 3D models, the 3D printer generates its plastic forms by running unpredictable computer code.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVisualization systems and tools
dc.subjectComputing methodologies
dc.subjectSimulation types and techniques
dc.subjectApplied computing
dc.subjectFine arts
dc.titleThe CyberAnthill: A Computational Sculptureen_US
dc.description.seriesinformationACM/EG Expressive Symposium - Posters, Demos, and Artworks
dc.description.sectionheadersArt in Motion
dc.identifier.doi10.2312/exp.20191086
dc.identifier.pages3-4


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