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dc.contributor.authorPhilbrick, Gregen_US
dc.contributor.authorKaplan, Craig S.en_US
dc.contributor.editorKaplan, Craig S. and Forbes, Angus and DiVerdi, Stephenen_US
dc.date.accessioned2019-05-20T09:50:06Z
dc.date.available2019-05-20T09:50:06Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-078-9
dc.identifier.urihttps://doi.org/10.2312/exp.20191082
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/exp20191082
dc.description.abstractWe define hatching-a drawing technique-as rigorously as possible. A pure mathematical formulation or even a binary this-or-that definition is unreachable, but useful insights come from driving as close as we can. First we explain hatching's purposes. Then we define hatching as the use of patches: groups of roughly parallel curves that form flexible, simple patterns. After elaborating on this definition's parts, we briefly treat considerations for research in expressive rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectNon
dc.subjectphotorealistic rendering
dc.subjectImage processing
dc.subjectTexturing
dc.titleDefining Hatching in Arten_US
dc.description.seriesinformationACM/EG Expressive Symposium
dc.description.sectionheadersProcedural Styles
dc.identifier.doi10.2312/exp.20191082
dc.identifier.pages111-121


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