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dc.contributor.authorBerio, Danielen_US
dc.contributor.authorAsente, Paulen_US
dc.contributor.authorEchevarria, Joseen_US
dc.contributor.authorLeymarie, Frederic Folen_US
dc.contributor.editorKaplan, Craig S. and Forbes, Angus and DiVerdi, Stephenen_US
dc.date.accessioned2019-05-20T09:49:54Z
dc.date.available2019-05-20T09:49:54Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-078-9
dc.identifier.urihttps://doi.org/10.2312/exp.20191076
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/exp20191076
dc.description.abstractWe present a variant of the skeletal strokes algorithm aimed at mimicking the appearance of hand made graffiti art. It includes a unique fold-culling process that stylizes folds rather than eliminating them. We demonstrate how the stroke structure can be exploited to generate non-global layering and self-overlap effects like the ones that are typically seen in graffiti art and other related art forms like traditional calligraphy. The method produces vector output with no artificial artwork splits, patches or masks to render the non-global layering; each path of the vector output is part of the desired outline. The method lets users interactively generate a wide variety of stylised outputs.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectParametric curve and surface models
dc.subjectApplied computing
dc.subjectFine arts
dc.titleSketching and Layering Graffiti Primitivesen_US
dc.description.seriesinformationACM/EG Expressive Symposium
dc.description.sectionheadersSketchy Strokes
dc.identifier.doi10.2312/exp.20191076
dc.identifier.pages51-59


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