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dc.contributor.authorJi, Lien_US
dc.contributor.authorWyvill, Brianen_US
dc.contributor.authorGammon, Lyndaen_US
dc.contributor.authorGooch, Amyen_US
dc.contributor.editorErgun Akleman, Lyn Bartram, Anıl Çamcı, Angus Forbes, Penousal Machadoen_US
dc.date.accessioned2016-07-18T16:42:38Z
dc.date.available2016-07-18T16:42:38Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-021-5
dc.identifier.urihttp://dx.doi.org/10.2312/exp.20161261
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/exp20161261
dc.description.abstractComposition is an important aestheic aspect of celebrated works of art, and we examine a few common compositional techniques in the context of computer graphics rendering and perception. In computer graphics, photorealistic rendering simulates a camera, which defines an image of a scene in a single instant after the shutter is released. In contrast, a human observer looks at one part of a scene at a time and stitches a series of visual memories together to form a complete impression of the scene. This perception process is related to visual composition, in which an artist selectively articulates and suppresses details to direct the viewers' eyes. In non-photorealistic rendering research, painting is an important source of examples for stylized rendering. We discuss the importance of painting's specific presentation conditions, and how painting composition takes effect through a viewer's attentive looking. Based on these analysis, we demonstrate how to apply knowledge of composition to digital image synthesis with an interpolative material model and a staged photography art project.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComposition and Perception beyond Photorealismen_US
dc.description.seriesinformationExpressive 2016 - Posters, Artworks, and Bridging Papers
dc.description.sectionheadersBridging Papers
dc.identifier.doi10.2312/exp.20161261
dc.identifier.pages15-25


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