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dc.contributor.authorRosin, Paul L.en_US
dc.contributor.authorLai, Yu-Kunen_US
dc.contributor.editorPaul L. Rosinen_US
dc.date.accessioned2015-06-22T07:12:04Z
dc.date.available2015-06-22T07:12:04Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/exp.20151189en_US
dc.description.abstractWe describe an image-based non-photorealistic rendering pipeline for creating portraits in two styles: The first is a somewhat ''puppet'' like rendering, that treats the face like a relatively uniform smooth surface, with the geometry being emphasised by shading. The second style is inspired by the artist Julian Opie, in which the human face is reduced to its essentials, i.e. homogeneous skin, thick black lines, and facial features such as eyes and the nose represented in a cartoon manner. Our method is able to automatically generate these stylisations without requiring the input images to be tightly cropped, direct frontal view, and moreover perform abstraction while maintaining the distinctiveness of the portraits (i.e. they should remain recognisable).en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.3]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectComputer Graphics [I.3.6]en_US
dc.subjectMethodology and Techniquesen_US
dc.titleNon-Photorealistic Rendering of Portraitsen_US
dc.description.seriesinformationComputational Aestheticsen_US
dc.description.sectionheadersWorking with Imagesen_US
dc.identifier.doi10.2312/exp.20151189en_US
dc.identifier.pages159-170en_US


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