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dc.contributor.authorKraus, Matthiasen_US
dc.contributor.authorKilian, Timon Ursen_US
dc.contributor.authorFuchs, Johannesen_US
dc.contributor.editorMadeiras Pereira, João and Raidou, Renata Georgiaen_US
dc.date.accessioned2019-06-02T18:21:10Z
dc.date.available2019-06-02T18:21:10Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-088-8
dc.identifier.urihttps://doi.org/10.2312/eurp.20191135
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eurp20191135
dc.description.abstractIn order to analyze an analyst's behavior in an immersive environment, his or her eye movements can be monitored using eye trackers. Hereby, points of individual interest can be objectively identified, for instance, to assess the usability and intuitiveness of a framework. However, this technique can be used not only as a post-event analysis tool but also to assist an ongoing exploration of a virtual environment. With this poster, we present a technique that allows a real-time gaze map creation which supports the immersed analyst by providing real-time feedback on the user's own activity. In our approach, all surfaces in the virtual environment are enwrapped with a mesh structure. The grid structure recognizes when a user drifts with his or her eyes above it and increments weights of activated node points. This allows highlighting areas that have been observed, but also those that have not been observed - also when they are occluded by other objects or surfaces. We tested our technique in a preliminary qualitative expert study and received helpful feedback for further improvements.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectGeneral and reference
dc.subjectDesign
dc.titleReal-Time Gaze Mapping in Virtual Environmentsen_US
dc.description.seriesinformationEuroVis 2019 - Posters
dc.description.sectionheadersPosters
dc.identifier.doi10.2312/eurp.20191135
dc.identifier.pages17-19


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