dc.contributor.author | Weidig, Christian | en_US |
dc.contributor.author | Mestre, D. R. | en_US |
dc.contributor.author | Israel, J. H. | en_US |
dc.contributor.author | Noel, F. | en_US |
dc.contributor.author | Perrot, V. | en_US |
dc.contributor.author | Aurich, J. C. | en_US |
dc.contributor.editor | Jerome Perret and Valter Basso and Francesco Ferrise and Kaj Helin and Vincent Lepetit and James Ritchie and Christoph Runde and Mascha van der Voort and Gabriel Zachmann | en_US |
dc.date.accessioned | 2014-12-17T13:08:59Z | |
dc.date.available | 2014-12-17T13:08:59Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-3-905674-76-7 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/eurovr.20141339 | en_US |
dc.description.abstract | The number of different virtual reality (VR) systems and corresponding interaction techniques is quite manifold, today. For dedicated input devices, data types and application domains specific interaction techniques have been developed. Thereby a wide audience of researchers can benefit from using VR systems. A drawback is, that for non-VR specialists it is nearly impossible to get a clear overview and identify proper interaction techniques for their research questions. Therefore this article proposes a classification scheme for VR interaction techniques based on the users' purpose. This will help non-VR specialist to identify VR systems and interaction techniques perfectly matching their demand. The classification will be used within the project VISIONAIR to bring together VR experts and external users. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I3.6 [Computer Graphics] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.subject | Interaction techniques | en_US |
dc.title | Classification of VR Interaction Techniques, Based on User Intention | en_US |
dc.description.seriesinformation | EuroVR 2014 - Conference and Exhibition of the European Association of Virtual and Augmented Reality | en_US |