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dc.contributor.authorRiviere, Jean-Baptiste de laen_US
dc.contributor.authorCastet, Julienen_US
dc.contributor.editorJerome Perret and Valter Basso and Francesco Ferrise and Kaj Helin and Vincent Lepetit and James Ritchie and Christoph Runde and Mascha van der Voort and Gabriel Zachmannen_US
dc.date.accessioned2014-12-17T13:08:57Z
dc.date.available2014-12-17T13:08:57Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-76-7en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eurovr.20141332en_US
dc.description.abstractAs a company providing VR professionals with the immersive visualization and interaction devices they require for their daily tasks, we are witnessing the limitations of existing expert user interfaces that do not address nonadvanced users' requirements. That is why we aimed at simplifying both 3D interaction devices and the interaction tasks they are associated with, and confronted actual users to such new interaction techniques.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.2 [User Interfaces]en_US
dc.subjectUser Centered Designen_US
dc.subjectInput Devices and Strategiesen_US
dc.titleSimpler Interfaces for Better 3D Simulationen_US
dc.description.seriesinformationEuroVR 2014 - Conference and Exhibition of the European Association of Virtual and Augmented Realityen_US


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