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dc.contributor.authorWeidner, Johannesen_US
dc.contributor.authorLinsen, Larsen_US
dc.contributor.editorJimmy Johansson and Filip Sadlo and Tobias Schrecken_US
dc.date.accessioned2018-06-02T17:54:15Z
dc.date.available2018-06-02T17:54:15Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-060-4
dc.identifier.urihttp://dx.doi.org/10.2312/eurovisshort.20181072
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/eurovisshort20181072
dc.description.abstractCreating direct volume renderings with shadows can lead to a better perception of the rendered images. Deep shadow maps is an effective and efficient approach to compute shadows at interactive rates. We propose an alternative approach based on colored stochastic shadow maps (CSSM), which can produce higher-quality colored shadows while using less texture memory. CSSM is based on a stochastic generation of the shadow map, which is queried multiple times for denoising during rendering.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.titleColored Stochastic Shadow Mapping for Direct Volume Renderingen_US
dc.description.seriesinformationEuroVis 2018 - Short Papers
dc.description.sectionheadersFlow, Volume, and Regions
dc.identifier.doi10.2312/eurovisshort.20181072
dc.identifier.pages19-23


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