Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering
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Date
2014Author
Stoppel, Sergej
Hege, Hans-Christian
Wiebel, Alexander
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This paper presents an algorithm called surfseek for selecting surfaces on the most visible features in directvolume rendering (DVR). The algorithm is based on a previously published technique (WYSIWYP) for picking 3Dlocations in DVR. The new algorithm projects a surface patch on the DVR image, consisting of multiple rays. Foreach ray the algorithm uses WYSIWYP or a variant of it to find the candidates for the most visible locations alongthe ray. Using these candidates the algorithm constructs a graph and computes a minimum cut on this graph.The minimum cut represents a visible and typically rather smooth surface. In the last step the selected surface isdisplayed. We provide examples for results using artificially generated and real-world data sets.
BibTeX
@inproceedings {10.2312:eurovisshort.20141164,
booktitle = {EuroVis - Short Papers},
editor = {N. Elmqvist and M. Hlawitschka and J. Kennedy},
title = {{Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering}},
author = {Stoppel, Sergej and Hege, Hans-Christian and Wiebel, Alexander},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-69-9},
DOI = {10.2312/eurovisshort.20141164}
}
booktitle = {EuroVis - Short Papers},
editor = {N. Elmqvist and M. Hlawitschka and J. Kennedy},
title = {{Visibility-Driven Depth Determination of Surface Patches in Direct Volume Rendering}},
author = {Stoppel, Sergej and Hege, Hans-Christian and Wiebel, Alexander},
year = {2014},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-69-9},
DOI = {10.2312/eurovisshort.20141164}
}