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dc.contributor.authorRink, Karstenen_US
dc.contributor.authorBilke, Larsen_US
dc.contributor.authorKolditz, Olafen_US
dc.contributor.editorKarsten Rink and Ariane Middel and Dirk Zeckzer and Roxana Bujacken_US
dc.date.accessioned2017-06-12T05:14:16Z
dc.date.available2017-06-12T05:14:16Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-040-6
dc.identifier.urihttp://dx.doi.org/10.2312/envirvis.20171096
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/envirvis20171096
dc.description.abstractWe propose a setup for presenting complex heterogenous environmental data in a Virtual Reality environment. After a number of pre-processing steps required to integrate various data sets in a unified context, our workflow uses the Unity engine in combination with MiddleVR to create interactive applications for Virtual Reality environments to support research and evaluation for case studies containing domain-specific data from environmental monitoring and modelling. Typical challenges are described when handling such data in a graphics environment and solutions are proposed where possible. We give an overview of project structure and functionality added to Unity for visualisation of and interaction with the data and present an example application.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSetting up Virtual Geographic Environments in Unityen_US
dc.description.seriesinformationWorkshop on Visualisation in Environmental Sciences (EnvirVis)
dc.description.sectionheadersSession 1
dc.identifier.doi10.2312/envirvis.20171096
dc.identifier.pages1-5


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