dc.contributor.author | Drissi, Rafik | en_US |
dc.contributor.author | Gaugne, Ronan | en_US |
dc.contributor.author | Nicolas, Théophane | en_US |
dc.contributor.author | Gouranton, Valérie | en_US |
dc.contributor.editor | Orlosky, Jason and Reiners, Dirk and Weyers, Benjamin | en_US |
dc.date.accessioned | 2021-09-07T05:53:59Z | |
dc.date.available | 2021-09-07T05:53:59Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-142-7 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.uri | https://doi.org/10.2312/egve.20211332 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20211332 | |
dc.description.abstract | In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as archaeologists or curators for use on cultural heritage artifacts. We propose a display infrastructure associated with a set of tools that allows users from the cultural heritage domain to interact directly with the point clouds within their study process. The resulting framework allows an immersive navigation, interaction and real time segmentation. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human centered computing | |
dc.subject | Virtual reality | |
dc.subject | Applied computing | |
dc.subject | Archaeology | |
dc.title | Immersive Volumetric Point Cloud Manipulation for Cultural Heritage | en_US |
dc.description.seriesinformation | ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.description.sectionheaders | Feedback and Registration | |
dc.identifier.doi | 10.2312/egve.20211332 | |
dc.identifier.pages | 93-97 | |