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dc.contributor.authorDrissi, Rafiken_US
dc.contributor.authorGaugne, Ronanen_US
dc.contributor.authorNicolas, Théophaneen_US
dc.contributor.authorGouranton, Valérieen_US
dc.contributor.editorOrlosky, Jason and Reiners, Dirk and Weyers, Benjaminen_US
dc.date.accessioned2021-09-07T05:53:59Z
dc.date.available2021-09-07T05:53:59Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-142-7
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20211332
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20211332
dc.description.abstractIn this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as archaeologists or curators for use on cultural heritage artifacts. We propose a display infrastructure associated with a set of tools that allows users from the cultural heritage domain to interact directly with the point clouds within their study process. The resulting framework allows an immersive navigation, interaction and real time segmentation.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectArchaeology
dc.titleImmersive Volumetric Point Cloud Manipulation for Cultural Heritageen_US
dc.description.seriesinformationICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersFeedback and Registration
dc.identifier.doi10.2312/egve.20211332
dc.identifier.pages93-97


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