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dc.contributor.authorChotchaicharin, Setthawuten_US
dc.contributor.authorSchirm, Johannesen_US
dc.contributor.authorIsoyama, Naoyaen_US
dc.contributor.authorMonteiro, Diego Vilelaen_US
dc.contributor.authorUchiyama, Hideakien_US
dc.contributor.authorSakata, Nobuchikaen_US
dc.contributor.authorKiyokawa, Kiyoshien_US
dc.contributor.editorOrlosky, Jason and Reiners, Dirk and Weyers, Benjaminen_US
dc.date.accessioned2021-09-07T05:53:55Z
dc.date.available2021-09-07T05:53:55Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-142-7
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20211330
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20211330
dc.description.abstractMany countries around the world suffer losses from earthquake disasters. To reduce the injury of individuals, safety training is essential to raise people's preparedness. To conduct virtual training, previous work uses virtual reality (VR) to mimic the real world, without considering augmented reality (AR). Our goal is to simulate earthquakes in a familiar environment, for example in one's own office, helping users to take the simulation more seriously.With this approach, we make it possible to flexibly switch between different environments of different sizes, only requiring developers to adjust the furniture layout. We propose an AR earthquake simulation using a video see-through VR headset, then use real earthquake data and implement a novel AR screen shake technique, which simulates the forces applied to the user's head by shaking the entire view. We run a user study (n=25), where participants experienced an earthquake both in a VR scene and two AR scenes with and without the AR screen shake technique. Along with a questionnaire, we collected real-time heart rate and balance information from participants for analysis. Our results suggest that both AR scenes offer a more compelling experience compared to the VR scene, and the AR screen shake improved immediacy and was preferred by most participants. This showed us how virtual safety training can greatly benefit from an AR implementation, motivating us to further explore this approach for the case of earthquakes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectMixed / augmented reality
dc.subjectVirtual reality
dc.subjectUser studies
dc.subjectComputing methodologies
dc.subjectReal
dc.subjecttime simulation
dc.titleCompelling AR Earthquake Simulation with AR Screen Shakingen_US
dc.description.seriesinformationICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersFeedback and Registration
dc.identifier.doi10.2312/egve.20211330
dc.identifier.pages73-81


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