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dc.contributor.authorZavlanou, Christinaen_US
dc.contributor.authorHuber, Philippeen_US
dc.contributor.authorTisserand, Yvainen_US
dc.contributor.authorRudrauf, Daviden_US
dc.contributor.authorLanitis, Andreasen_US
dc.contributor.editorOrlosky, Jason and Reiners, Dirk and Weyers, Benjaminen_US
dc.date.accessioned2021-09-07T05:53:48Z
dc.date.available2021-09-07T05:53:48Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-142-7
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20211323
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20211323
dc.description.abstractThe simulation of visual deficits associated with aging has been the subject of numerous investigations both in real environments with the use of aging suits and in immersive environments with the use of Extended Reality experiences. However, there is a dearth of heterogeneity and randomness, which characterize the age-related conditions and are important aspects in human-like simulations. Towards this end, procedurally generated age-related deficits are simulated in Virtual Reality environments, giving the possibility to experience these deficits and their nuances in real time. Our work is drawing upon state-of-the-art featurebased approaches, such as foveated rendering and procedural noise, to provide realistic effects. A pilot assessment is conducted through a visual performance task, while eye-tracking data are recorded. The preliminary results provide a first evaluation of the simulation's effectiveness in inducing, in normal subjects, a visual behavior similar to that of real patients.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectCompute shaders
dc.subjectfoveated rendering
dc.subjectprocedural noise
dc.subjectHardware
dc.subjectVirtual Reality
dc.subjecteyetracking
dc.titleProcedurally Generated Age-related Visual Deficits in Virtual Reality Environmentsen_US
dc.description.seriesinformationICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersEducation and Immersion
dc.identifier.doi10.2312/egve.20211323
dc.identifier.pages19-24


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