Virtual Reality Training for Proper Recycling Behaviors
View/ Open
Date
2020Author
Do, Tiffany D.
Yu, Dylan S.
Katz, Alyssa
McMahan, Ryan P.
Metadata
Show full item recordAbstract
We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. The application provides users with visual and auditory feedback as well as various interaction cues. Prior research shows that VR experiences can influence behavior in the physical world and can be particularly powerful in behavior modification. This application aims to transfer real recycling behaviors to participants and can be used to study the effects of VR on behavior modification.
BibTeX
@inproceedings {10.2312:egve.20201284,
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{Virtual Reality Training for Proper Recycling Behaviors}},
author = {Do, Tiffany D. and Yu, Dylan S. and Katz, Alyssa and McMahan, Ryan P.},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201284}
}
booktitle = {ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Kulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuk},
title = {{Virtual Reality Training for Proper Recycling Behaviors}},
author = {Do, Tiffany D. and Yu, Dylan S. and Katz, Alyssa and McMahan, Ryan P.},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-112-0},
DOI = {10.2312/egve.20201284}
}