Natural Interface and Overreaction for VR Entertainment
Abstract
With the widespread use of inexpensive VR devices, many VR events for entertainment started to be organized all over the world. An important point when many people experience VR content is easily engage the experience without losing too much time to understand how the interaction between users and virtual world is designed. Thus, it is very important to think of simple and intuitive interfaces. We aimed for a more intuitive interaction, and we replaced the hand controller with the CG models of hands by Leap Motion. In this demonstration, we can highlight the difference in interacting through hand controllers and directly without the intrusion of any tangible device.
BibTeX
@inproceedings {10.2312:egve.20181380,
booktitle = {ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Huang, Tony and Otsuki, Mai and Servières, Myriam and Dey, Arindam and Sugiura, Yuta and Banakou, Domna and Michael-Grigoriou, Despina},
title = {{Natural Interface and Overreaction for VR Entertainment}},
author = {Kawamoto, T. and Horikoshi, T. and Liberati, N.},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-076-5},
DOI = {10.2312/egve.20181380}
}
booktitle = {ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos},
editor = {Huang, Tony and Otsuki, Mai and Servières, Myriam and Dey, Arindam and Sugiura, Yuta and Banakou, Domna and Michael-Grigoriou, Despina},
title = {{Natural Interface and Overreaction for VR Entertainment}},
author = {Kawamoto, T. and Horikoshi, T. and Liberati, N.},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-076-5},
DOI = {10.2312/egve.20181380}
}