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dc.contributor.authorFriðriksson, F. A.en_US
dc.contributor.authorKristjánsson, H. S.en_US
dc.contributor.authorSigurðsson, D. A.en_US
dc.contributor.authorThue, D.en_US
dc.contributor.authorVilhjálmsson, H. H.en_US
dc.contributor.editorTom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morilloen_US
dc.date.accessioned2016-12-07T07:45:06Z
dc.date.available2016-12-07T07:45:06Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-027-7
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20161453
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20161453
dc.description.abstractSomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically created, such that the user experiences the avatar as his own body. The software is designed to increase VR immersion, present new opportunities for research and create a new way to experience games and other VR applications. Integration of the software is designed to be easy and require minimal configuration.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectVirtual Reality
dc.titleBecome your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VRen_US
dc.description.seriesinformationICAT-EGVE 2016 - Posters and Demos
dc.description.sectionheadersDemos
dc.identifier.doi10.2312/egve.20161453
dc.identifier.pages19-20


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