dc.contributor.author | Friðriksson, F. A. | en_US |
dc.contributor.author | Kristjánsson, H. S. | en_US |
dc.contributor.author | Sigurðsson, D. A. | en_US |
dc.contributor.author | Thue, D. | en_US |
dc.contributor.author | Vilhjálmsson, H. H. | en_US |
dc.contributor.editor | Tom Coffin and Gabriel Zachmann and Akihiko Shirai and Regis Kopper and Pedro Morillo | en_US |
dc.date.accessioned | 2016-12-07T07:45:06Z | |
dc.date.available | 2016-12-07T07:45:06Z | |
dc.date.issued | 2016 | |
dc.identifier.isbn | 978-3-03868-027-7 | |
dc.identifier.uri | http://dx.doi.org/10.2312/egve.20161453 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20161453 | |
dc.description.abstract | SomaVR enables users to become their own avatar in room-scale virtual reality (VR). The technology uses motion tracking and VR devices to create a data model of the user's body. An avatar of the user is then dynamically created, such that the user experiences the avatar as his own body. The software is designed to increase VR immersion, present new opportunities for research and create a new way to experience games and other VR applications. Integration of the software is designed to be easy and require minimal configuration. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Virtual Reality | |
dc.title | Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR | en_US |
dc.description.seriesinformation | ICAT-EGVE 2016 - Posters and Demos | |
dc.description.sectionheaders | Demos | |
dc.identifier.doi | 10.2312/egve.20161453 | |
dc.identifier.pages | 19-20 | |