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dc.contributor.authorYu, Ja Eunen_US
dc.contributor.authorKim, Gerard J.en_US
dc.contributor.editorDirk Reiners and Daisuke Iwai and Frank Steinickeen_US
dc.date.accessioned2016-12-07T07:38:20Z
dc.date.available2016-12-07T07:38:20Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-012-3
dc.identifier.issn1727-530X
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20161434
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20161434
dc.description.abstractMost AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. The most prevalent method is using a hand-held device to control the cursor to indirectly designate a target object on the AR display. This may not be a natural and efficient method when used with an optical see-through glass due to its multi-focus problem. In this paper, we propose the "Blurry (Sticky) Finger" in which one uses the finger to aim and point at a distant object, but focusing only on the target with both eyes open (thus without the multi-focus problem) and relying upon the proprioceptive sense. We demonstrate and validate our claim through an experiment comparing three distant pointing/selection methods: (1) indirect cursor based method using a 3D air mouse, (2) proprioceptive finger aiming (Blurry Finger) with a cursor, (3) proprioceptive finger aiming without a cursor. In the experiment, Blurry Finger showed superior performance for selecting relatively small objects and in fact showed low sensitivity to the target object size. It also clearly showed advantages in the initial object selection where the hand/finger starts from a rest position. The Blurry Finger was also evaluated to be the most intuitive and natural.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.2 [INFORMATION INTERFACES AND PRESENTATION ]
dc.subjectUser Interfaces
dc.subjectInput devices and strategies
dc.titleBlurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Realityen_US
dc.description.seriesinformationICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersFor Your Eyes Only II
dc.identifier.doi10.2312/egve.20161434
dc.identifier.pages49-56


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