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dc.contributor.authorCutchin, Steveen_US
dc.contributor.authorLi, Yuanen_US
dc.contributor.editorDirk Reiners and Daisuke Iwai and Frank Steinickeen_US
dc.date.accessioned2016-12-07T07:38:18Z
dc.date.available2016-12-07T07:38:18Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-012-3
dc.identifier.issn1727-530X
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20161431
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20161431
dc.description.abstractHead mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present an interactive view dependent tone mapping technique for viewing up to 16K wide high dynamic range panoramas on HMDs via view-adjusted mapping function stored in separate texture file. We define this technique as ToneTexture. The use of a view adjusted tone mapping allows for expansion of the perceived color space available to the end user. This yields an improved visual appearance of both high dynamic range panoramas and low dynamic range panoramas on such displays. We present comparisons of the results produced by this technique against Reinhard tone mapping operators. Demonstration systems are available for WebGL and head mounted displays such as Oculus Rift and GearVR.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectPicture/Image Generation
dc.subjectViewing algorithms
dc.titleView Dependent Tone Mapping of HDR Panoramas for Head Mounted Displaysen_US
dc.description.seriesinformationICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersGoing Wide: Degrees matter
dc.identifier.doi10.2312/egve.20161431
dc.identifier.pages29-36


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