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dc.contributor.authorYamashita, Shogoen_US
dc.contributor.authorZhang, Xinleien_US
dc.contributor.authorMiyaki, Takashien_US
dc.contributor.authorRekimoto, Junen_US
dc.contributor.editorDirk Reiners and Daisuke Iwai and Frank Steinickeen_US
dc.date.accessioned2016-12-07T07:38:17Z
dc.date.available2016-12-07T07:38:17Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-012-3
dc.identifier.issn1727-530X
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20161430
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20161430
dc.description.abstractAquaCAVE is an underwater immersive projection environment which faithfully reproduces the swimming experience in the virtual space. AquaCAVE is inspired by the surrounding projection system known as the CAVE Automatic Virtual Environment, where the stereoscopic images are projected to the surfaces surrounding the user, but addresses several water-specific problems that were not studied in previous systems. In this paper, we describe techniques to overcome the water-specific issues for configuring the immersive projection system. Three characteristics of water that mainly cause problems are pincushion distortion, reflection, and infrared (IR) radiation absorption. Existing motion capture systems based on IR or blue lights are not feasible for an underwater immersive projection environment since IR are absorbed, and blue lights disturb a user to see the stereoscopic images. Therefore, we propose a setup for visible-light head tracking, which is functional for AquaCAVE. As a result, the proposed circular polarization-based method was shown to be valid to enable a constantly clear view, stable head tracking, and reflection reduction. With this methodology, we can build the proposed AquaCAVE that can be applicable to future underwater entertainment and enhanced swimming training.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectVirtual reality
dc.titleAquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experienceen_US
dc.description.seriesinformationICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersUse All Your Senses
dc.identifier.doi10.2312/egve.20161430
dc.identifier.pages25-28


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