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dc.contributor.authorAzmandian, Mahdien_US
dc.contributor.authorGrechkin, Timofeyen_US
dc.contributor.authorBolas, Marken_US
dc.contributor.authorSuma, Evanen_US
dc.contributor.editorMasataka Imura and Pablo Figueroa and Betty Mohleren_US
dc.date.accessioned2015-10-28T06:32:01Z
dc.date.available2015-10-28T06:32:01Z
dc.date.issued2015en_US
dc.identifier.isbn978-3-905674-84-2en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20151315en_US
dc.description.abstractRedirected walking provides a compelling solution to explore large virtual environments in a natural way. However, research literature provides few guidelines regarding trade-offs involved in selecting size and layout for physical tracked space. We designed a rigorously controlled benchmarking framework and conducted two simulated user experiments to systematically investigate how the total area and dimensions of the tracked space affect performance of steer-to-center and steer-to-orbit algorithms. The results indicate that minimum viable size of physical tracked space for these redirected walking algorithms is approximately 6m 6m with performance continuously improving in larger tracked spaces. At the same time, no ''optimal'' tracked space size can guarantee the absence of contacts with the boundary. We also found that square tracked spaces enabled best overall performance with steer-to-center algorithm also performing well in moderately elongated rectangular spaces. Finally, we demonstrate that introducing translation gains can provide a useful boost in performance, particularly when physical space is constrained. We conclude with the discussion of potential applications of our benchmarking toolkit to other problems related to performance of redirected walking platforms.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectInformation Interfaces and Presentation [H.5.1]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.subjectComputer Graphics [I.3.6]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction techniquesen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVirtual realityen_US
dc.titlePhysical Space Requirements for Redirected Walking: How Size and Shape Affect Performanceen_US
dc.description.seriesinformationICAT-EGVE 2015 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environmentsen_US
dc.description.sectionheadersFull Papersen_US
dc.identifier.doi10.2312/egve.20151315en_US
dc.identifier.pages93-100en_US


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