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dc.contributor.authorvan Walsum, Theoen_US
dc.contributor.authorvan Nieuwenhuizen, Peter R.en_US
dc.contributor.authorJansen, Frederik W.en_US
dc.date.accessioned2015-10-05T07:56:47Z
dc.date.available2015-10-05T07:56:47Z
dc.date.issued1991en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19911011en_US
dc.description.abstractAdaptive stochastic ray tracing is a rendering technique that generates high-quality anti-aliased images by sampling the image in a non-regular pattern that is adaptively refined. Image refinement can be guided by image space or object space criteria. For display of textures, additional criteria that operate in texture space can be added to further improve image quality. In this paper three texture space refinement criteria are introduced. The methods minimize the chance of sampling errors at the cost of only a small amount of preprocessing and are comparable in efficiency with existing texture prefiltering methods.en_US
dc.publisherEurographics Associationen_US
dc.titleRefinement criteria for adaptive stochastic ray tracing of texturesen_US
dc.description.seriesinformationEG 1991-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19911011en_US


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