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dc.contributor.authorBerger, Marcen_US
dc.contributor.authorLevit, Nancyen_US
dc.contributor.authorTrout, Terryen_US
dc.date.accessioned2015-10-05T07:56:32Z
dc.date.available2015-10-05T07:56:32Z
dc.date.issued1990en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19901037en_US
dc.description.abstractThe past few years have seen some very impressive results in rendering natural phenomena. This paper addresses the problem of how to model and render optical illusions brought about by atmospheric refraction. Refraction of light in non-homogeneous media causes light rays to bend continuously, producing curved ray paths. Tracing these rays and determining their intersections with complex objects creates several difficulties. Our approach is to send rays through a virtual atmospheric object consisting of multiple air layers arranged in horizontal strata, with each layer having its own refractive index. This technique allows the use of line segments to trace curved paths. We give examples of applications to mirage effects.en_US
dc.publisherEurographics Associationen_US
dc.titleRENDERING MIRAGES AND OTHER ATMOSPHERIC PHENOMENAen_US
dc.description.seriesinformationEG 1990-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19901037en_US


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