Show simple item record

dc.contributor.authorPoulin, Pierreen_US
dc.contributor.authorAmanatides, Johnen_US
dc.date.accessioned2015-10-05T07:56:31Z
dc.date.available2015-10-05T07:56:31Z
dc.date.issued1990en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19901030en_US
dc.description.abstractIn virtually all rendering systems, linear light sources are modeled with a series of point light sources that require considerable computing resources to produce realistic looking results. A general solution for shading surfaces illuminated by a linear light source is proposed. A formulation allowing for faster computation of the diffuse component of light reflection is derived. By assuming Phong's specular component, simple, inexpensive and convincing results are produced with the use of a Chebyshev approximation. A shadowing algorithm is also presented. As shadowing from linear light sources is expensive, two acceleration schemes, extended from ray tracing, are evaluated.en_US
dc.publisherEurographics Associationen_US
dc.titleShading and Shadowing with Linear Light Sourcesen_US
dc.description.seriesinformationEG 1990-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19901030en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record