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dc.contributor.authorClaussen, Uteen_US
dc.date.accessioned2015-10-05T07:56:09Z
dc.date.available2015-10-05T07:56:09Z
dc.date.issued1989en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19891024en_US
dc.description.abstractToday, the shading method of Phong plays an important role in the design of realtime image generation systems. Often, the model has been used in combination with a color interpolation, suppressing a main property of this model, namely the visually acceptable rendering of highlights. Unfortunately, Phong’s algorithm demands a normalization, which is expensive to implement in hardware. We will present several shading methods which are reductions of the Phong algorithm. They will be compared both visually and theoretically. The alternatives are judged concerning their costs for a hardware implementation. The result is a hierarchy of shading methods that can be used to select the required cost-performance ratio for a given visualization task.en_US
dc.publisherEurographics Associationen_US
dc.titleOn Reducing the Phong Shading Methoden_US
dc.description.seriesinformationEG 1989-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19891024en_US


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