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dc.contributor.authorFiume, Eugeneen_US
dc.date.accessioned2015-10-05T07:56:09Z
dc.date.available2015-10-05T07:56:09Z
dc.date.issued1989en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19891021en_US
dc.description.abstractFormal specification has long been advocated in programming methodology, and is becoming increasingly popular in computer graphics to characterise the semantics of components of graphics systems. Unfortunately, formal specifications tend to sacrifice realism for abstraction. The result is often a specification that is not as relevant to real graphics systems as it could be. This paper suggests that the use of sharper mathematical tools, together with the use of object orientation (i.e., data abstraction with inheritance) provides a way of resolving this problem. As an example, we attempt to specify formally classes of bitmaps and images. These are particularly interesting choices, for bitmaps and images are mutable, bitmaps can have a perceived effect on images, and their semantics depends on context.en_US
dc.publisherEurographics Associationen_US
dc.titleToward Realistic Formal Specifications for Non-Trivial Graphical Objectsen_US
dc.description.seriesinformationEG 1989-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19891021en_US


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