dc.contributor.author | Malpica, Sandra | en_US |
dc.contributor.author | Sun, Qi | en_US |
dc.contributor.author | Kellnhofer, Petr | en_US |
dc.contributor.author | Beacco, Alejandro | en_US |
dc.contributor.author | Senel, Gizem | en_US |
dc.contributor.author | McDonnell, Rachel | en_US |
dc.contributor.author | Flores Vargas, Mauricio | en_US |
dc.contributor.editor | Serrano, Ana | en_US |
dc.contributor.editor | Slusallek, Philipp | en_US |
dc.date.accessioned | 2023-05-03T05:58:01Z | |
dc.date.available | 2023-05-03T05:58:01Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-3-03868-212-7 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egt.20231030 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egt20231030 | |
dc.description.abstract | User studies are a useful tool for researchers, allowing them to collect data on how users perceive, interact with and process different types of sensory information. If planned in advance, user experiments can be leveraged in every stage of a research project, from early design, prototyping and feature exploration to applied proofs of concept, passing through validation and data collection for model training. User studies can provide the researcher with different types of information depending on the chosen methodology: user performance metrics, surveys and interviews, field studies, physiological data, etc. Considering human perception and other cognitive processes is particularly important in computer graphics, where most research produces outputs whose ultimate purpose is to be seen or perceived by a human. Being able to measure in an objective and systematic way how the information we generate is integrated into the representational space humans create to situate themselves in the world means that researchers will have more information to implement optimal algorithms, tools and techniques. In this tutorial we will give an overview of good practices for user studies in computer graphics with a particular focus on virtual reality use cases. We will cover the basics on how to design, carry out and analyze good user studies, as well as different particularities to be taken into account in immersive environments. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.title | Effective User Studies in Computer Graphics | en_US |
dc.description.seriesinformation | Eurographics 2023 - Tutorials | |
dc.description.sectionheaders | Tutorials | |
dc.identifier.doi | 10.2312/egt.20231030 | |
dc.identifier.pages | 1-5 | |
dc.identifier.pages | 5 pages | |