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dc.contributor.authorAristidou, Andreasen_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.authorChrysanthou, Yiorgosen_US
dc.contributor.authorLoscos, Celineen_US
dc.contributor.authorMulton, Francken_US
dc.contributor.authorParkins, J. E.en_US
dc.contributor.authorSarupuri, Bhuvanen_US
dc.contributor.authorStavrakis, Efstathiosen_US
dc.contributor.editorHahmann, Stefanieen_US
dc.contributor.editorPatow, Gustavo A.en_US
dc.date.accessioned2022-04-22T11:45:57Z
dc.date.available2022-04-22T11:45:57Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-172-4
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egt.20221055
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egt20221055
dc.description.abstractFolk dancing is a key aspect of intangible cultural heritage that often reflects the socio-cultural and political influences prevailing in different periods and nations; each dance produces a meaning, a story with the help of music, costumes and dance moves. It has been transmitted from generation to generation, and to different countries, mainly due to movements of people carrying and disseminating their civilization. However, folk dancing, amongst other intangible heritage, is at high risk of disappearing due to wars, the moving of populations, economic crises, modernization, but most importantly, because these fragile creations have been modified over time through the process of collective recreation, and/or changes in the way of life. In this tutorial, we show how the European Project, SCHEDAR, exploited emerging technologies to digitize, analyze, and holistically document our intangible heritage creations, that is a critical necessity for the preservation and the continuity of our identity as Europeans.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Computer graphics; Animation; Motion processing; Mixed / augmented reality; Virtual reality; Learning paradigms
dc.subjectComputing methodologies
dc.subjectComputer graphics
dc.subjectAnimation
dc.subjectMotion processing
dc.subjectMixed / augmented reality
dc.subjectVirtual reality
dc.subjectLearning paradigms
dc.titleSafeguarding our Dance Cultural Heritageen_US
dc.description.seriesinformationEurographics 2022 - Tutorials
dc.description.sectionheadersTutorials
dc.identifier.doi10.2312/egt.20221055


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License