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dc.contributor.authorMartin, Ioana M.en_US
dc.contributor.authorKlosowski, James T.en_US
dc.contributor.authorHorn, William P.en_US
dc.date.accessioned2015-11-11T18:04:21Z
dc.date.available2015-11-11T18:04:21Z
dc.date.issued2000en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20001034en_US
dc.description.abstractEfficient delivery of 3D graphics over networks is becoming increasingly important for a number of applications, ranging from industrial design and manufacturing to entertainment. As companiesmake the transition from a conventional business model to an e-business model, the number of users that require access to 3D model databases is forecast to grow dramatically over the next few years.While some usersmay access these databases using highperformance graphics hardware over high-speed connections, others are likely to access the data with devices having limited hardware graphics support over slower connections such as busy intranets, dial-in networks, or wireless connections. In this context, there is a requirement for efficiency. This translates into ensuring that access to centralized data is provided through a unified interface cognizant of the environment conditions and capable of transparently adjusting the access mechanism in order to provide the clients with optimal access service. In this course, attendees will learn to leverage existing methods for data transfer and interactive graphics to create the next generation of 3D networked graphics software tools.en_US
dc.publisherEurographics Associationen_US
dc.titleInteractive 3D Rendering and Visualization in Networked Environmentsen_US
dc.description.seriesinformationEurographics 2000 - Tutorialsen_US


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