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dc.contributor.authorBaranoski, G.V.G.en_US
dc.contributor.authorKrishnaswamy, A.en_US
dc.contributor.editorMing Lin and Celine Loscosen_US
dc.date.accessioned2015-07-19T16:47:42Z
dc.date.available2015-07-19T16:47:42Z
dc.date.issued2005en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20051055en_US
dc.description.abstractDespite the notable progress in physically-based rendering, there is still a long way to go before one can automatically generate predictable images of organic materials such as human skin. In this tutorial, the main physical and biological aspects involved in the processes of propagation and absorption of light by skin tissues are examined. These processes affect not only skin s appearance, but also its health. For this reason, they have also been the object of study in biomedical research. The models of light interaction with human skin developed by the biomedical community are mainly aimed at the simulation of skin spectral properties which are used to determine the concentration and distribution of various natural pigments. In computer graphics, the focus has been on the simulation of light scattering properties that affect skin appearance. Computer models used to simulate these spectral and scattering properties are described, and their strengths and limitations examined in detail in this tutorial. The emphasis of the discussions is on the predictive rendering of human skin, and open problems and new avenues of research in this area are also addressed.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSimulation of Light Interaction with Human Skinen_US
dc.description.seriesinformationEurographics 2005 - Tutorialsen_US
dc.description.sectionheadersen_US
dc.identifier.doi10.2312/egt.20051055en_US
dc.identifier.pages489-532en_US


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