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dc.contributor.authorDamez, Cyrilleen_US
dc.contributor.authorDmitriev, Kirillen_US
dc.contributor.authorMyszkowski, Karolen_US
dc.date.accessioned2015-11-12T07:17:19Z
dc.date.available2015-11-12T07:17:19Z
dc.date.issued2002en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20021050en_US
dc.description.abstractOne of the main obstacles to the use of global illumination in image synthesis industry is the considerable amount of time needed to compute the lighting for a single image. Until now, this computational cost has prevented its widespread use in interactive design applications as well as in computer animations. Several algorithms have been proposed to address these issues. In this report, we present a much needed survey and classification of the most up-to-date of these methods. Roughly, two families of algorithms can be distinguished. The first one aims at providing interactive feedback for lighting design applications. The second one gives higher priority to the quality of results, and therefore relies on offline computations. Recently, impressive advances have been made in both categories. Indeed, with the steady progress of computing resources and graphics hardware, and the current trend of new algorithms for animated scenes, common use of global illumination seems closer than ever.en_US
dc.publisherEurographics Associationen_US
dc.titleGlobal Illumination for Interactive Applications and High-Quality Animationsen_US
dc.description.seriesinformationEurographics 2002 - STARsen_US


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