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dc.contributor.authorAylett, Ruthen_US
dc.contributor.authorCavazza, Marcen_US
dc.date.accessioned2015-11-11T18:53:29Z
dc.date.available2015-11-11T18:53:29Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20011046en_US
dc.description.abstractThe paper reviews the intersection of AI and VEs. It considers the use of AI as a component of a VE and Intelligent Virtual Agents as a major application area, covering movement, sensing, behaviour and control architectures. It surveys work on emotion and natural language interaction, and considers interactive narrative as a case-study. It concludes by assessing the strengths and weaknesses of the current state-of-the-art and what might take it forward.en_US
dc.publisherEurographics Associationen_US
dc.titleIntelligent Virtual Environments - A State-of-the-art Reporten_US
dc.description.seriesinformationEurographics 2001 - STARsen_US


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