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dc.contributor.authorTaubin, Gabrielen_US
dc.date.accessioned2015-11-11T14:05:26Z
dc.date.available2015-11-11T14:05:26Z
dc.date.issued1999en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.19991071en_US
dc.description.abstractPolygonal meshes remain the primary representation for visualization of 3D data in a wide range of industries, including manufacturing, architecture, geographic information systems, medical imaging, robotics, entertainment, and military applications. Because of its widespread use, it is desirable to compress polygonal meshes stored in file servers and exchanged over computer networks to reduce storage and transmission time requirements. In this report we describe several schemes that have been recently introduced to represent single and multi-resolution polygonal meshes in compressed form, and to progressively transmit polygonal mesh data. The progressive transmission of polygonal meshes allows the decoder process to make part of a single-resolution mesh, or the low resolution levels of detail of a multi-resolution mesh, available to the rendering system before the whole bitstream is fully received and decoded. It is desirable to combine compression and progressive transmission, but not all the existing methods exhibit both features. These progressive transmission schemes are closely related to surface simplification or decimation methods, which change the surface topology while approximating the geometry, and can be regarded as lossy compression schemes as well. Finally, we describe in more detail the Topological Surgery and Progressive Forest Split schemes that are currently part of the MPEG-4 multimedia standard.en_US
dc.publisherEurographics Associationen_US
dc.title3D Geometry Compressionand Progressive Transmissionen_US
dc.description.seriesinformationEurographics 1999 - STARsen_US


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