Photo-Realistic Rendering - Recent Trends and Developments
dc.contributor.author | Slusallek, Philipp | en_US |
dc.date.accessioned | 2015-11-11T12:34:04Z | |
dc.date.available | 2015-11-11T12:34:04Z | |
dc.date.issued | 1997 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egst.19971005 | en_US |
dc.description.abstract | Since the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the real scene. The goal to create photo-realistic images has lead to the development of completely new software techniques for dealing with the inherent geometric and optical complexity of real world scenes. This report gives an overview of advanced algorithms for photo-realistic rendering and discusses recent trends and developments. | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Photo-Realistic Rendering - Recent Trends and Developments | en_US |
dc.description.seriesinformation | Eurographics 1997 - STARs | en_US |
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Eurographics 1997 - STARs