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dc.contributor.authorSlusallek, Philippen_US
dc.date.accessioned2015-11-11T12:34:04Z
dc.date.available2015-11-11T12:34:04Z
dc.date.issued1997en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.19971005en_US
dc.description.abstractSince the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the real scene. The goal to create photo-realistic images has lead to the development of completely new software techniques for dealing with the inherent geometric and optical complexity of real world scenes. This report gives an overview of advanced algorithms for photo-realistic rendering and discusses recent trends and developments.en_US
dc.publisherEurographics Associationen_US
dc.titlePhoto-Realistic Rendering - Recent Trends and Developmentsen_US
dc.description.seriesinformationEurographics 1997 - STARsen_US


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