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dc.contributor.authorGlander, Tassiloen_US
dc.contributor.authorTrapp, Matthiasen_US
dc.contributor.authorDöllner, Jürgenen_US
dc.contributor.editorH. P. A. Lensch and S. Seipelen_US
dc.date.accessioned2015-07-09T10:00:28Z
dc.date.available2015-07-09T10:00:28Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20101037en_US
dc.description.abstractIsocontours (also isopleths, isolines, level sets) are commonly used to visualize real-valued data defined over a 2D plane according to a set of given isovalues. To support the 3D landscape metaphor for information visualization, a 3D stepped terrain can be derived by lifting and extruding isolines to their particular isovalue, but typically requires triangulation of the resulting surface representation in a preprocessing step. We present a concept and rendering technique for triangle-based terrain models that provide interactive, adaptive generation and visualization of such stepped terrains without preprocessing. Our fully hardware-accelerated rendering technique creates additional step geometry for each triangle intersecting an iso-plane on-the-fly. Further, an additional interpolation schema facilitates smooth transition between established 3D terrain visualization and its stepped variant.en_US
dc.publisherThe Eurographics Associationen_US
dc.title3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Modelsen_US
dc.description.seriesinformationEurographics 2010 - Short Papersen_US
dc.description.sectionheadersModeling and Simulationen_US
dc.identifier.doi10.2312/egsh.20101037en_US
dc.identifier.pages17-20en_US


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