dc.contributor.author | Derevyannykh, Mikhail | en_US |
dc.contributor.editor | Pelechano, Nuria | en_US |
dc.contributor.editor | Vanderhaeghe, David | en_US |
dc.date.accessioned | 2022-04-22T08:16:11Z | |
dc.date.available | 2022-04-22T08:16:11Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-3-03868-169-4 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20221024 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20221024 | |
dc.description.abstract | Path-Guiding algorithms for sampling scattering directions can drastically decrease the variance of Monte Carlo estimators of Light Transport Equation, but their production usage was limited to offline rendering because of memory and computational limitations. We introduce a new robust screen-space technique that is based on online learning of parametric mixture models for guiding the real-time path-tracing algorithm. It requires storing of 8 parameters for every pixel, achieves a reduction of FLIP metric up to 4 times with 1 spp rendering. Also, it consumes less than 1.5ms on RTX 2070 for 1080p and reduces path-tracing timings by generating more coherent rays by about 5% on average. Moreover, it leads to significant bias reduction and a lower level of flickering of SVGF output. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies --> Ray tracing | |
dc.subject | Computing methodologies | |
dc.subject | Ray tracing | |
dc.title | Real-Time Path-Guiding Based on Parametric Mixture Models | en_US |
dc.description.seriesinformation | Eurographics 2022 - Short Papers | |
dc.description.sectionheaders | Rendering and Illumination | |
dc.identifier.doi | 10.2312/egs.20221024 | |
dc.identifier.pages | 25-28 | |
dc.identifier.pages | 4 pages | |