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dc.contributor.authorXu, Yingyanen_US
dc.contributor.authorRiviere, Jérémyen_US
dc.contributor.authorZoss, Gasparden_US
dc.contributor.authorChandran, Prashanthen_US
dc.contributor.authorBradley, Dereken_US
dc.contributor.authorGotardo, Pauloen_US
dc.contributor.editorPelechano, Nuriaen_US
dc.contributor.editorVanderhaeghe, Daviden_US
dc.date.accessioned2022-04-22T08:16:08Z
dc.date.available2022-04-22T08:16:08Z
dc.date.issued2022
dc.identifier.isbn978-3-03868-169-4
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20221019
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20221019
dc.description.abstractFacial appearance capture techniques estimate geometry and reflectance properties of facial skin by performing a computationally intensive inverse rendering optimization in which one or more images are re-rendered a large number of times and compared to real images coming from multiple cameras. Due to the high computational burden, these techniques often make several simplifying assumptions to tame complexity and make the problem more tractable. For example, it is common to assume that the scene consists of only distant light sources, and ignore indirect bounces of light (on the surface and within the surface). Also, methods based on polarized lighting often simplify the light interaction with the surface and assume perfect separation of diffuse and specular reflectance. In this paper, we move in the opposite direction and demonstrate the impact on facial appearance capture quality when departing from these idealized conditions towards models that seek to more accurately represent the lighting, while at the same time minimally increasing computational burden. We compare the results obtained with a state-of-the-art appearance capture method [RGB*20], with and without our proposed improvements to the lighting model.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies --> Reflectance modeling; Reconstruction; Appearance and texture representations; 3D imaging
dc.subjectComputing methodologies
dc.subjectReflectance modeling
dc.subjectReconstruction
dc.subjectAppearance and texture representations
dc.subject3D imaging
dc.titleImproved Lighting Models for Facial Appearance Captureen_US
dc.description.seriesinformationEurographics 2022 - Short Papers
dc.description.sectionheadersImage and Video
dc.identifier.doi10.2312/egs.20221019
dc.identifier.pages5-8
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License