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dc.contributor.authorHettinga, Gerben Janen_US
dc.contributor.authorBarendrecht, Pieter J.en_US
dc.contributor.authorKosinka, Jirien_US
dc.contributor.editorDiamanti, Olga and Vaxman, Amiren_US
dc.date.accessioned2018-04-14T18:32:47Z
dc.date.available2018-04-14T18:32:47Z
dc.date.issued2018
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20181041
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20181041
dc.description.abstractWe propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different subdivision steps and the usage of textures. In addition, we show that adaptive tessellation techniques naturally extend to some of these strategies whereas others need a slight adjustment. The technique of Loop et al. [LSNC09], commonly known as ACC-2, is extended to multisided faces to illustrate the effectiveness of multisided techniques. A performance and quality comparison is made between the different strategies and remarks on the techniques and implementation details are provided.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectMesh geometry models
dc.subjectParametric curve and surface models
dc.titleA Comparison of GPU Tessellation Strategies for Multisided Patchesen_US
dc.description.seriesinformationEG 2018 - Short Papers
dc.description.sectionheadersModeling
dc.identifier.doi10.2312/egs.20181041
dc.identifier.pages45-48


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